Power Behaviour: No Real TDP, but Wide Range

Last year when we reviewed the M1 inside the Mac mini, we did some rough power measurements based on the wall-power of the machine. Since then, we learned how to read out Apple’s individual CPU, GPU, NPU and memory controller power figures, as well as total advertised package power. We repeat the exercise here for the 16” MacBook Pro, focusing on chip package power, as well as AC active wall power, meaning device load power, minus idle power.

Apple doesn’t advertise any TDP for the chips of the devices – it’s our understanding that simply doesn’t exist, and the only limitation to the power draw of the chips and laptops are simply thermals. As long as temperature is kept in check, the silicon will not throttle or not limit itself in terms of power draw. Of course, there’s still an actual average power draw figure when under different scenarios, which is what we come to test here:

Apple MacBook Pro 16 M1 Max Power Behaviour

Starting off with device idle, the chip reports a package power of around 200mW when doing nothing but idling on a static screen. This is extremely low compared to competitor designs, and is likely a reason Apple is able achieve such fantastic battery life. The AC wall power under idle was 7.2W, this was on Apple’s included 140W charger, and while the laptop was on minimum display brightness – it’s likely the actual DC battery power under this scenario is much lower, but lacking the ability to measure this, it’s the second-best thing we have. One should probably assume a 90% efficiency figure in the AC-to-DC conversion chain from 230V wall to 28V USB-C MagSafe to whatever the internal PMIC usage voltage of the device is.

In single-threaded workloads, such as CineBench r23 and SPEC 502.gcc_r, both which are more mixed in terms of pure computation vs also memory demanding, we see the chip report 11W package power, however we’re just measuring a 8.5-8.7W difference at the wall when under use. It’s possible the software is over-reporting things here. The actual CPU cluster is only using around 4-5W under this scenario, and we don’t seem to see much of a difference to the M1 in that regard. The package and active power are higher than what we’ve seen on the M1, which could be explained by the much larger memory resources of the M1 Max. 511.povray is mostly core-bound with little memory traffic, package power is reported less, although at the wall again the difference is minor.

In multi-threaded scenarios, the package and wall power vary from 34-43W on package, and wall active power from 40 to 62W. 503.bwaves stands out as having a larger difference between wall power and reported package power – although Apple’s powermetrics showcases a “DRAM” power figure, I think this is just the memory controllers, and that the actual DRAM is not accounted for in the package power figure – the extra wattage that we’re measuring here, because it’s a massive DRAM workload, would be the memory of the M1 Max package.

On the GPU side, we lack notable workloads, but GFXBench Aztec High Offscreen ends up with a 56.8W package figure and 69.80W wall active figure. The GPU block itself is reported to be running at 43W.

Finally, stressing out both CPU and GPU at the same time, the SoC goes up to 92W package power and 120W wall active power. That’s quite high, and we haven’t tested how long the machine is able to sustain such loads (it’s highly environment dependent), but it very much appears that the chip and platform don’t have any practical power limit, and just uses whatever it needs as long as temperatures are in check.

  M1 Max
MacBook Pro 16"
Intel i9-11980HK
MSI GE76 Raider
  Score Package
Power
(W)
Wall Power
Total - Idle
(W)
Score Package
Power
(W)
Wall Power
Total - Idle
(W)
Idle   0.2 7.2
(Total)
  1.08 13.5
(Total)
CB23 ST 1529 11.0 8.7 1604 30.0 43.5
CB23 MT 12375 34.0 39.7 12830 82.6 106.5
502 ST 11.9 11.0 9.5 10.7 25.5 24.5
502 MT 74.6 36.9 44.8 46.2 72.6 109.5
511 ST 10.3 5.5 8.0 10.7 17.6 28.5
511 MT 82.7 40.9 50.8 60.1 79.5 106.5
503 ST 57.3 14.5 16.8 44.2 19.5 31.5
503 MT 295.7 43.9 62.3 60.4 58.3 80.5
Aztec High Off 307fps 56.8 69.8 266fps 35 + 144 200.5
Aztec+511MT   92.0 119.8   78 + 142 256.5

Comparing the M1 Max against the competition, we resorted to Intel’s 11980HK on the MSI GE76 Raider. Unfortunately, we wanted to also do a comparison against AMD’s 5980HS, however our test machine is dead.

In single-threaded workloads, Apple’s showcases massive performance and power advantages against Intel’s best CPU. In CineBench, it’s one of the rare workloads where Apple’s cores lose out in performance for some reason, but this further widens the gap in terms of power usage, whereas the M1 Max only uses 8.7W, while a comparable figure on the 11980HK is 43.5W.

In other ST workloads, the M1 Max is more ahead in performance, or at least in a similar range. The performance/W difference here is around 2.5x to 3x in favour of Apple’s silicon.

In multi-threaded tests, the 11980HK is clearly allowed to go to much higher power levels than the M1 Max, reaching package power levels of 80W, for 105-110W active wall power, significantly more than what the MacBook Pro here is drawing. The performance levels of the M1 Max are significantly higher than the Intel chip here, due to the much better scalability of the cores. The perf/W differences here are 4-6x in favour of the M1 Max, all whilst posting significantly better performance, meaning the perf/W at ISO-perf would be even higher than this.

On the GPU side, the GE76 Raider comes with a GTX 3080 mobile. On Aztec High, this uses a total of 200W power for 266fps, while the M1 Max beats it at 307fps with just 70W wall active power. The package powers for the MSI system are reported at 35+144W.

Finally, the Intel and GeForce GPU go up to 256W power daw when used together, also more than double that of the MacBook Pro and its M1 Max SoC.

The 11980HK isn’t a very efficient chip, as we had noted it back in our May review, and AMD’s chips should fare quite a bit better in a comparison, however the Apple Silicon is likely still ahead by extremely comfortable margins.

Huge Memory Bandwidth, but not for every Block CPU ST Performance: Not Much Change from M1
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  • zodiacfml - Monday, October 25, 2021 - link

    are you a miner? memory bandwidth maxes at 400gb/s, basically 50-60mh/s at half the power consumption of a 5700xt or 3070. the m1-max is at least $3500 and no miner software yet though if it does mine could help the alleviate the huge cost.
    Nice piece of tech but I'd be happy with an M1 or M2 device.
  • vladx - Tuesday, October 26, 2021 - link

    Yep I guess he didn't look at the memory bandwidth of RTX 3070 Mobile which comes in laptops 1/3 of the price of the cheapest M1 Max Macbook.
  • zodiacfml - Tuesday, October 26, 2021 - link

    yeah if one looks at mining alone but considering the efficiency, the integration/small size, display, aluminum chassis, etc... it is not much more expensive than a thin and light laptop with a mobile rtx 3080. i still believe the m1-max is equivalent to that card, only no x86 game is natively ported to the M1.
  • vladx - Tuesday, October 26, 2021 - link

    A miner buys these laptops because they are more available than a desktop GPU, they'll buy a dozen of them solely for mining and nothing else so they don't give a crap how thin or how much they would weight.
  • ComputeGuru - Thursday, October 28, 2021 - link

    The RTX 3070 in my Legion 5 Pro does 65MHs.
  • Oxford Guy - Monday, October 25, 2021 - link

    Several comments argue that Apple is making a good decision by exploiting casual mobile gaming and not 'AAA' gaming — as if those are mutually exclusive.

    While I don't know how much value there is in bribing companies to port to metal + M — is there anything other than preventing companies from doing it of their own volition? Here are some possible issues:

    1. The cost/difficulty of implementing invasive complex DRM that's designed for Windows.

    2. Apple's track record for breaking backward compatibility quickly, both with macOS internals (and, judging by that record, metal going forward specifically).

    3. Perceived market share, not only in terms of capable M hardware but also in terms of its buyers demographic.

    4. The concern that Apple might lock all software in macOS (possibly with exceptions for MS Office and Adobe) behind the same paywall it uses for iOS, thus requiring a heavy royalty chunk. How the Epic lawsuit goes...

    5. How well will the hardware handle the very high sustained utilization of the GPU, in terms of noise and throttling? Will Apple throttle the laptops with a software update to preserve battery viability/life, as it did with the iPhone?
  • Oxford Guy - Monday, October 25, 2021 - link

    Also,

    6. Will Apple choose to make a 'console' instead of pushing macOS gaming?
  • StuntFriar - Tuesday, October 26, 2021 - link

    1. Not an issue. Existing cross-platform solutions exist to cater for different types of games.
    2. If you're maintaining your own game engine, then yes. Otherwise, licensed engines like UE4 and Unity sort most of the kinks out for you.
    3. This - games just don't sell on the Mac. I've worked with a few publishers over the years, and Mac versions are never considered, even if the engine supports it.
    4. This has never been a deterrent to publishers pushing games on consoles. Self-published Indie devs will complain because of lack of funds.
    5. Not an issue. We scale the quality on games based on the ability of the hardware. The same game can appear on Switch and PS4, but with some compromises on the former.
    6. Unlikely. It's a highly competitive market and Apple has to offer something that the big 3 don't have. They have no unique IP and would have to spend a boatload of money to get enough exclusive content to even be a viable secondary or even tertiary platform for people who own multiple consoles (let alone primary).
  • Oxford Guy - Tuesday, October 26, 2021 - link

    'Not an issue. Existing cross-platform solutions exist to cater for different types of games.'

    You're claiming that all the popular DRM is native in macOS? That's news to me!

    'It's a highly competitive market and Apple has to offer something that the big 3 don't have.'

    How about 'It's a highly-competitive market and Apple has to offer something that the big 2 don't have' and 'It's a highly-competitive market and Apple has to offer something that the big player doesn't have'.

    Claiming that three walled gardens is the limit needs to be supported with hard evidence. Let's see your data.
  • powerslave65 - Monday, October 25, 2021 - link

    For the work the MXPro and Max are designed for they will no doubt deliver and that would be work, not pounding redbull bleary-eyed with video games for days losing an entire sound frequency patch of hearing to the howling fans of some jacked up PC. If you haven’t gotten there yet, video games are for children. Building things and making art is what one does when you grow up. Apple is clear headed about the difference and thankfully doesn’t give 2 f’s of thought about what a child wants from a professional laptop.

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