Instruction Changes

Both of the processor cores inside Alder Lake are brand new – they build on the previous generation Core and Atom designs in multiple ways. As always, Intel gives us a high level overview of the microarchitecture changes, as we’ve written in an article from Architecture Day:

At the highest level, the P-core supports a 6-wide decode (up from 4), and has split the execution ports to allow for more operations to execute at once, enabling higher IPC and ILP from workflow that can take advantage. Usually a wider decode consumes a lot more power, but Intel says that its micro-op cache (now 4K) and front-end are improved enough that the decode engine spends 80% of its time power gated.

For the E-core, similarly it also has a 6-wide decode, although split to 2x3-wide. It has a 17 execution ports, buffered by double the load/store support of the previous generation Atom core. Beyond this, Gracemont is the first Atom core to support AVX2 instructions.

As part of our analysis into new microarchitectures, we also do an instruction sweep to see what other benefits have been added. The following is literally a raw list of changes, which we are still in the process of going through. Please forgive the raw data. Big thanks to our industry friends who help with this analysis.

Any of the following that is listed as A|B means A in latency (in clocks) and B in reciprocal throughput (1/instructions).

 

P-core: Golden Cove vs Cypress Cove

Microarchitecture Changes:

  • 6-wide decoder with 32b window: it means code size much less important, e.g. 3 MOV imm64 / clks;(last similar 50% jump was Pentium -> Pentium Pro in 1995, Conroe in 2006 was just 3->4 jump)
  • Triple load: (almost) universal
    • every GPR, SSE, VEX, EVEX load gains (only MMX load unsupported)
    • BROADCAST*, GATHER*, PREFETCH* also gains
  • Decoupled double FADD units
    • every single and double SIMD VADD/VSUB (and AVX VADDSUB* and VHADD*/VHSUB*) has latency gains
    • Another ADD/SUB means 4->2 clks
    • Another MUL means 4->3 clks
    • AVX512 support: 512b ADD/SUB rec. throughput 0.5, as in server!
    • exception: half precision ADD/SUB handled by FMAs
    • exception: x87 FADD remained 3 clks
  • Some form of GPR (general purpose register) immediate additions treated as NOPs (removed at the "allocate/rename/move ellimination/zeroing idioms" step)
    • LEA r64, [r64+imm8]
    • ADD r64, imm8
    • ADD r64, imm32
    • INC r64
    • Is this just for 64b addition GPRs?
  • eliminated instructions:
    • MOV r32/r64
    • (V)MOV(A/U)(PS/PD/DQ) xmm, ymm
    • 0-5 0x66 NOP
    • LNOP3-7
    • CLC/STC
  • zeroing idioms:
    • (V)XORPS/PD, (V)PXOR xmm, ymm
    • (V)PSUB(U)B/W/D/Q xmm
    • (V)PCMPGTB/W/D/Q xmm
    • (V)PXOR xmm

Faster GPR instructions (vs Cypress Cove):

  • LOCK latency 20->18 clks
  • LEA with scale throughput 2->3/clk
  • (I)MUL r8 latency 4->3 clks
  • LAHF latency 3->1 clks
  • CMPS* latency 5->4 clks
  • REP CMPSB 1->3.7 Bytes/clock
  • REP SCASB 0.5->1.85 Bytes/clock
  • REP MOVS* 115->122 Bytes/clock
  • CMPXVHG16B 20|20 -> 16|14
  • PREFETCH* throughput 1->3/clk
  • ANDN/BLSI/BLSMSK/BLSR throughput 2->3/clock
  • SHA1RNDS4 latency 6->4
  • SHA1MSG2 throughput 0.2->0.25/clock
  • SHA256MSG2 11|5->6|2
  • ADC/SBB (r/e)ax 2|2 -> 1|1

Faster SIMD instructions (vs Cypress Cove):

  • *FADD xmm/ymm latency 4->3 clks (after MUL)
  • *FADD xmm/ymm latency 4->2 clks(after ADD)
  • * means (V)(ADD/SUB/ADDSUB/HADD/HSUB)(PS/PD) affected
  • VADD/SUB/PS/PD zmm  4|1->3.3|0.5
  • CLMUL xmm  6|1->3|1
  • CLMUL ymm, zmm 8|2->3|1
  • VPGATHERDQ xmm, [xm32], xmm 22|1.67->20|1.5 clks
  • VPGATHERDD ymm, [ym32], ymm throughput 0.2 -> 0.33/clock
  • VPGATHERQQ ymm, [ym64], ymm throughput 0.33 -> 0.50/clock

Regressions, Slower instructions (vs Cypress Cove):

  • Store-to-Load-Forward 128b 5->7, 256b 6->7 clocks
  • PAUSE latency 140->160 clocks
  • LEA with scale latency 2->3 clocks
  • (I)DIV r8 latency 15->17 clocks
  • FXCH throughput 2->1/clock
  • LFENCE latency 6->12 clocks
  • VBLENDV(B/PS/PD) xmm, ymm 2->3 clocks
  • (V)AESKEYGEN latency 12->13 clocks
  • VCVTPS2PH/PH2PS latency 5->6 clocks
  • BZHI throughput 2->1/clock
  • VPGATHERDD ymm, [ym32], ymm latency 22->24 clocks
  • VPGATHERQQ ymm, [ym64], ymm latency 21->23 clocks

 

E-core: Gracemont vs Tremont

Microarchitecture Changes:

  • Dual 128b store port (works with every GPR, PUSH, MMX, SSE, AVX, non-temporal m32, m64, m128)
  • Zen2-like memory renaming with GPRs
  • New zeroing idioms
    • SUB r32, r32
    • SUB r64, r64
    • CDQ, CQO
    • (V)PSUBB/W/D/Q/SB/SW/USB/USW
    • (V)PCMPGTB/W/D/Q
  • New ones idiom: (V)PCMPEQB/W/D/Q
  • MOV elimination: MOV; MOVZX; MOVSX r32, r64
  • NOP elimination: NOP, 1-4 0x66 NOP throughput 3->5/clock, LNOP 3, LNOP 4, LNOP 5

Faster GPR instructions (vs Tremont)

  • PAUSE latency 158->62 clocks
  • MOVSX; SHL/R r, 1; SHL/R r,imm8  tp 1->0.25
  • ADD;SUB; CMP; AND; OR; XOR; NEG; NOT; TEST; MOVZX; BSSWAP; LEA [r+r]; LEA [r+disp8/32] throughput 3->4 per clock
  • CMOV* throughput 1->2 per clock
  • RCR r, 1 10|10 -> 2|2
  • RCR/RCL r, imm/cl 13|13->11|11
  • SHLD/SHRD r1_32, r1_32, imm8 2|2 -> 2|0.5
  • MOVBE latency 1->0.5 clocks
  • (I)MUL r32 3|1 -> 3|0.5
  • (I)MUL r64 5|2 -> 5|0.5
  • REP STOSB/STOSW/STOSD/STOSQ 15/8/12/11 byte/clock -> 15/15/15/15 bytes/clock

Faster SIMD instructions (vs Tremont)

  • A lot of xmm SIMD throughput is 4/clock instead of theoretical maximum(?) of 3/clock, not sure how this is possible
  • MASKMOVQ throughput 1 per 104 clocks -> 1 per clock
  • PADDB/W/D; PSUBB/W/D PAVGB/PAVGW 1|0.5 -> 1|.33
  • PADDQ/PSUBQ/PCMPEQQ mm, xmm: 2|1 -> 1|.33
  • PShift (x)mm, (x)mm 2|1 -> 1|.33
  • PMUL*, PSADBW mm, xmm 4|1 -> 3|1
  • ADD/SUB/CMP/MAX/MINPS/PD 3|1 -> 3|0.5
  • MULPS/PD 4|1 -> 4|0.5
  • CVT*, ROUND xmm, xmm 4|1 -> 3|1
  • BLENDV* xmm, xmm 3|2 -> 3|0.88
  • AES, GF2P8AFFINEQB, GF2P8AFFINEINVQB xmm 4|1 -> 3|1
  • SHA256RNDS2 5|2 -> 4|1
  • PHADD/PHSUB* 6|6 -> 5|5

Regressions, Slower (vs Tremont):

  • m8, m16 load latency 4->5 clocks
  • ADD/MOVBE load latency 4->5 clocks
  • LOCK ADD 16|16->18|18
  • XCHG mem 17|17->18|18
  • (I)DIV +1 clock
  • DPPS 10|1.5 -> 18|6
  • DPPD 6|1 -> 10|3.5
  • FSIN/FCOS +12% slower

 

Power: P-Core vs E-Core, Win10 vs Win11 CPU Tests: Core-to-Core and Cache Latency, DDR4 vs DDR5 MLP
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  • Spunjji - Friday, November 5, 2021 - link

    "Cry more. LOL"
    Who put 50p in the dickhead?

    Seriously though, the thread's packed full of fanbots determined to exaggerate and posture.
  • Bagheera - Wednesday, November 10, 2021 - link

    you must be the loser from wccftech naked "Clown Sh*tter* hahahaha
  • opinali - Thursday, November 4, 2021 - link

    What a pathetic attempt at trolling. Not sure if you noticed but Ryzen CPUs actually win lots of the game benchmarks, ties lots more; and many of the ADL wins are only with the very top CPU with DDR5. In several games even the 5800X beats ADL (even against DDR5). Zen3 is now a full year old, no v-cache yet, the next refresh which is coming soon will probably beat ADL across the board (still without DDR5). Granted, Intel still dominates anything that makes heavy use of AVX-512, which is... almost nothing, you can count'em on one hand's fingers.

    Considering the current price of DDR5, even for a brand-new system where you have to buy everything including the RAM, a top-end ADL system is a pretty bad value right now. But thanks to this release the price of Zen3 CPUs is going further down, I can now find a 4900X for $480 on stockx, that's a good discount below MSRP (thanks Intel! since I've been waiting that to upgrade from my 5600X). That's also the same street price I find today for the 12700K; the 12900K is through the roof, it's all out of stock in places like newegg, or $1.5K where I found stock although the KF is much less bad.

    Also thanks to all the Intel fans that will burn cash in the first generation of DDR5 (overpriced and also with poor timings) so when Zen4 ships, 1y from today, DDR5 should be affordable and more mature, idem for PCIE5, so we Ryzen users can upgrade smoothly.
  • opinali - Thursday, November 4, 2021 - link

    (I meant 5900X above, damn typo.)
  • DannyH246 - Thursday, November 4, 2021 - link

    Don't waste your time responding, you can't account for abject stupidity. This is the absolute best CPU Intel could possibly build. Ok, it beats AMD by a couple percent in single threaded, but loses by a higher margin in multithreaded while consuming twice the power. Shortly, AMD will easily regain the performance crown with v-cache, while we wait for Zen 4. Sadly another poor review by www.IntelTech.com. Nobody wants a room heater for a CPU.
  • EnglishMike - Thursday, November 4, 2021 - link

    Last I looked, the vast majority of Anandtech readers don't run long-lasting 100% CPU multithreaded workloads, which is the only scenario where this one CPU falls a long way behind in power consumption.

    Competition is good, and Intel has a competitive CPU on its hands, after a long time (for them) without one, and the reviews reflect that fact.
  • Spunjji - Friday, November 5, 2021 - link

    ^ This.
  • mode_13h - Friday, November 5, 2021 - link

    > the vast majority of Anandtech readers don't run
    > long-lasting 100% CPU multithreaded workloads

    How many of us are software developers? My project currently takes about 90 minutes to build on a Skylake i7, and the build is fully multithreaded. I'm looking forward to an upgrade!
  • Wrs - Thursday, November 4, 2021 - link

    I'll point out that the Anand review uses JEDEC standard RAM timings. For DDR5 that's not terrible today, but for DDR4 it is. I mean, DDR4-3200 CL20?? A sister site (Toms) used commonplace DDR4 latencies (3200 CL14) and found it superior to DDR5 (using JEDEC B latencies) for gaming and most tasks, as well as putting ADL comfortably ahead of Zen3 in games. A further BIOS setting they made sure of was to allow ADL to sustain turbo power. Not sure how much that affected results. To be fair I did not hear them enabling PBO on Zen 3, which would be the comparable feature.

    But for now I wouldn't be assuming that Ryzen CPUs win even the majority of games, and I absolutely wouldn't assume ADL needs DDR5 to reach its game potential. Most of these reviews out are preliminary, given a short window of time between product sample and NDA lifting.
  • Oxford Guy - Friday, November 5, 2021 - link

    CL22 I think I read, not 20.

    Regardless, it’s ridiculously high.

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