Ziff Davis Winbench - Windows NT Performance

Winbench 98
Business Graphics
Winmark
High End Graphics
Winmark
Digital Alpha 21164PC - 533 85.0 93.1

All Business Graphics Tests were run at 800 x 600 x 8 bit color
All High End Graphics Tests were run at 1024 x 769 x 16 bit color

Winstone 98/97 would not complete a successful test run on the Alpha platform and therefore weren't used.


The Pentium II & MWave Digital Alpha systems were configured identically, the Alpha Port of Quake 2 was used for the Quake 2 x86 Gaming Performance Tests.

Disk Tests - Windows NT I/O Performance

Copy - 368MB - 3302 Files - 56 Folders
Time in Minutes (Lower is Better)
CD-ROM to FAT16 FAT16 to NTFS NTFS to FAT16 DELETE
Digital Alpha 21164PC - 533 6m 22s 8m 22s 8m23s 10.02s

 

3D OpenGL Performance

Frame Rate (Higher is Better)
Pentium II Alpha
3D Labs Test 5 (Windowed) 95.16 fps 98.43 fps
3D Labs Test 5 (Full Screen) 158.92 fps 130.31 fps

 

3D OpenGL Performance

Frame Rate (Higher is Better)
Alpha
3DLabs Test 1 (Windowed) - OGL Rendering 127.66
3DLabs Test 1 (Full Screen) - OGL Rendering 153.85
3DLabs Test 2 (Windowed) - OGL Rendering 62.50
3DLabs Test 2 (Full Screen) - OGL Rendering 125.00
3DLabs Test 3 (Windowed) - OGL Rendering 152.40
3DLabs Test 3 (Full Screen) - OGL Rendering 56.40
3DLabs Test 4 (Windowed) - Anti Aliasing 55.70
3DLabs Test 4 (Full Screen) - Anti Aliasing 59.20
3DLabs Test 5 (Windowed) - OGL Rendering 98.43
3DLabs Test 5 (Full Screen) - OGL Rendering 130.31

 

Quake 2 x86 Gaming Performance

Timedemo DEMO 1
Frame Rate (Higher is Better)
Alpha Pentium II
320 x 240 (VGA) 23.5 44.0
512 x 384 (VGA) 12.5 27.7
640 x 480 (SVGA) 14.5 21.9
800 x 600 (SVGA) 10.6 16.5
1024 x 768 (SVGA) 7.4 11.7

 

Quake 2 x86 Gaming Performance

Timedemo DEMO 2
Frame Rate (Higher is Better)
Alpha Pentium II
320 x 240 (VGA) 22.9 42.2
512 x 384 (VGA) 11.9 26.7
640 x 480 (SVGA) 13.4 21.2
800 x 600 (SVGA) 9.8 15.9
1024 x 768 (SVGA) 6.8 11.4
Welcome to Windows NT Alpha Feature Comparison Chart
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