TU117: Tiny Turing

Before we take a look at the Zotac card and our benchmark results, let’s take a moment to go over the heart of the GTX 1650: the TU117 GPU.

TU117 is for most practical purposes a smaller version of the TU116 GPU, retaining the same core Turing feature set, but with fewer resources all around. Altogether, coming from the TU116 NVIDIA has shaved off one-third of the CUDA cores, one-third of the memory channels, and one-third of the ROPs, leaving a GPU that’s smaller and easier to manufacture for this low-margin market.

Still, at 200mm2 in size and housing 4.7B transistors, TU117 is by no means a simple chip. In fact, it’s exactly the same die size as GP106 – the GPU at the heart of the GeForce GTX 1060 series – so that should give you an idea of how performance and transistor counts have (slowly) cascaded down to cheaper products over the last few years.

Overall, NVIDIA’s first outing with their new GPU is an interesting one. Looking at the specs of the GTX 1650 and how NVIDIA has opted to price the card, it’s clear that NVIDIA is holding back a bit. Normally the company launches two low-end cards at the same time – a card based on a fully-enabled GPU and a cut-down card – which they haven’t done this time. This means that NVIDiA is sitting on the option of rolling out a fully-enabled TU117 card in the future if they want to.

By the numbers, the actual CUDA core count differences between GTX 1650 and a theoretical fully-enabled GTX 1650 Ti are quite limited – to the point where I doubt a few more CUDA cores alone would be worth it – however NVIDIA also has another ace up its sleeve in the form of GDDR6 memory. If the conceptually similar GTX 1660 Ti is anything to go by, a fully-enabled TU117 card with a small bump in clockspeeds and 4GB of GDDR6 could probably pull far enough ahead of the vanilla GTX 1650 to justify a new card, perhaps at $179 or so to fill NVIDIA’s current product stack gap.

The bigger question is where performance would land, and if it would be fast enough to completely fend off the Radeon RX 570. Despite the improvements over the years, bandwidth limitations are a constant challenge for GPU designers, and NVIDIA’s low-end cards have been especially boxed in. Coming straight off of standard GDDR5, the bump to GDDR6 could very well put some pep into TU117’s step. But the price sensitivity of this market (and NVIDIA’s own margin goals) means that it may be a while until we see such a card; GDDR6 memory still fetches a price premium, and I expect that NVIDIA would like to see this come down first before rolling out a GDDR6-equipped TU117 card.

Turing’s Graphics Architecture Meets Volta’s Video Encoder

While TU117 is a pure Turing chip as far as its core graphics and compute architecture is concerned, NVIDIA’s official specification tables highlight an interesting and unexpected divergence in related features. As it turns out, TU117 has incorporated an older version of NVIDIA’s NVENC video encoder block than the other Turing cards. Rather than using the Turing block, it uses the video encoding block from Volta.

But just what does the Turing NVENC block offer that Volta’s does not? As it turns out, it’s just a single feature: HEVC B-frame support.

While it wasn’t previously called out by NVIDIA in any of their Turing documentation, the NVENC block that shipped with the other Turing cards added support for B(idirectional) Frames when doing HEVC encoding. B-frames, in a nutshell, are a type of advanced frame predication for modern video codecs. Notably, B-frames incorporate information about both the frame before them and the frame after them, allowing for greater space savings versus simpler uni-directional P-frames.

I, P, and B-Frames (Petteri Aimonen / PD)

This bidirectional nature is what make B-frames so complex, and this especially goes for video encoding. As a result, while NVIDIA has supported hardware HEVC encoding for a few generations now, it’s only with Turing that they added B-frame support for that codec. The net result is that relative to Volta (and Pascal), Turing’s NVENC block can achieve similar image quality with lower bitrates, or conversely, higher image quality at the same bitrate. This is where a lot of NVIDIA’s previously touted “25% bitrate savings” for Turing come from.

Past that, however, the Volta and Turing NVENC blocks are functionally identical. Both support the same resolutions and color depths, the same codecs, etc, so while TU117 misses out on some quality/bitrate optimizations, it isn’t completely left behind. Total encoder throughput is a bit less clear, though; NVIDIA’s overall NVENC throughput has slowly ratcheted up over the generations, in particular so that their GPUs can serve up an ever-larger number of streams when being used in datacenters.

Overall this is an odd difference to bake into a GPU when the other 4 members of the Turing family all use the newer encoder, and I did reach out to NVIDIA looking for an explanation for why they regressed on the video encoder block. The answer, as it turns out, came down to die size: NVIDIA’s engineers opted to use the older encoder to keep the size of the already decently-sized 200mm2 chip from growing even larger. Unfortunately NVIDIA isn’t saying just how much larger Turing’s NVENC block is, so it’s impossible to say just how much die space this move saved. However, that the difference is apparently enough to materially impact the die size of TU117 makes me suspect it’s bigger than we normally give it credit for.

In any case, the impact to GTX 1650 will depend on the use case. HTPC users should be fine as this is solely about encoding and not decoding, so the GTX 1650 is as good for that as any other Turing card. And even in the case of game streaming/broadcasting, this is (still) mostly H.264 for compatibility and licensing reasons. But if you fall into a niche area where you’re doing GPU-accelerated HEVC encoding on a consumer card, then this is a notable difference that may make the GTX 1650 less appealing than the TU116-powered GTX 1660.

The NVIDIA GeForce GTX 1650 Review: Featuring ZOTAC Meet the ZOTAC GeForce GTX 1650 OC
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  • PeachNCream - Tuesday, May 7, 2019 - link

    Agreed with nevc on this one. When you start discussing higher end and higher cost components, consideration for power consumption comes off the proverbial table to a great extent because priority is naturally assigned moreso to performance than purchase price or electrical consumption and TCO.
  • eek2121 - Friday, May 3, 2019 - link

    Disclaimer, not done reading the article yet, but I saw your comment.

    Some people look for low wattage cards that don't require a power connector. These types of cards are particularly suited for MiniITX systems that may sit under the TV. The 750ti was super popular because of this. Having Turings HEVC video encode/decode is really handy. You can put together a nice small MiniITX with something like the Node 202 and it will handle media duties much better than other solutions.
  • CptnPenguin - Friday, May 3, 2019 - link

    That would be great if it actually had the Turing HVEC encoder - it does not; it retains the Volta encoder for cost saving or some other Nvidia-Alone-Knows reason. (source: Hardware Unboxed and Gamer's Nexus).

    Anyone buying a 1650 and expecting to get the Turing video encoding hardware is in for a nasty surprise.
  • Oxford Guy - Saturday, May 4, 2019 - link

    "That would be great if it actually had the Turing HVEC encoder - it does not; it retains the Volta encoder"

    Yeah, lack of B support stinks.
  • JoeyJoJo123 - Friday, May 3, 2019 - link

    Or if you're going with a miniITX low wattage system, you can cut out the 75w GPU and just go with a 65w AMD Ryzen 2400G since the integrated Vega GPU is perfectly suitable for an HTPC type system. It'll save you way more money with that logic.
  • 0ldman79 - Sunday, May 19, 2019 - link

    What they are going to do though is look at the fast GPU + PSU vs the slower GPU alone.

    People with OEM boxes are going to buy one part at a time. Trust me on this, it's frustrating, but it's consistent.
  • Gich - Friday, May 3, 2019 - link

    25$ a year? So 7cents a day?
    7cents is more then 1kWh where I live.
  • Yojimbo - Friday, May 3, 2019 - link

    The us average is a bit over 13 cents per kilowatt hour. But I made an error in the calculation and was way off. It's more like $15 over 2 years and not $50. Sorry.
  • DanNeely - Friday, May 3, 2019 - link

    That's for an average of 2h/day gaming. Bump it up to a hard core 6h/day and you get around $50/2 years. Or 2h/day but somewhere with obnoxiously expensive electricity like Hawaii or Germany.
  • rhysiam - Saturday, May 4, 2019 - link

    I'd just like to point out that if you've gamed for an average of 6h per day over 2 years with a 570 instead of a 1650, then you've also been enjoying 10% or so extra performance. That's more than 4000 hours of higher detail settings and/or frame rates. If people are trying to calculate the true "value" of a card, then I would argue that this extra performance over time, let's not forget the performance benefits!

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