The iPhone 5 Performance Preview
by Anand Lal Shimpi on September 21, 2012 11:31 PM EST- Posted in
- Smartphones
- Apple
- Mobile
- SoCs
- iPhone 5
This morning we finally got our hands on Apple's iPhone 5. While we are eager to get started on battery life testing, that'll happen late tonight after a full day's worth of use and a recharge cycle. Meanwhile, we went straight to work on performance testing. As we've mentioned before, the A6 SoC makes use of a pair of Apple's own CPU cores that implement the ARMv7 ISA. These aren't vanilla Cortex A9s or Cortex A15s, but rather something of Apple's own design. For its GPU Apple integrated a PowerVR SGX543MP3 GPU running at higher clocks than the dual-core 543MP2 in the A5. The result is compute performance that's similar to the A5X in Apple's 3rd generation iPad, but with a smaller overall die area. The A6 has a narrower memory interface compared to the A5x (64-bits vs. 128-bits), but that makes sense given the much lower display resolution (0.7MP vs. 3.1MP).
As always, our performance analysis starts out on the CPU. Although we originally thought the A6 ran its two CPU cores at 1GHz, it looks like max clocks range between 800MHz and 1.2GHz depending on load. Geekbench reports clock speed at launch, which varied depending on CPU load. With an app download process in the background I got Geekbench to report a 1.2GHz clock speed, and with everything quiet in the background the A6 reported 800MHz after being queried. This isn't anything new as dynamic voltage/frequency adjustment is in all smartphones, but we do now have a better idea of the range.
The other thing I noticed is that without a network active I'm able to get another ~10% performance boost over the standard results while on a network. Take the BrowserMark results below for example, the first two runs are without the iPhone 5 being active on AT&T's network while the latter two are after I'd migrated my account over. The same was true for SunSpider performance, I saw numbers in the low 810ms range before I registered the device with AT&T.
Overall, the performance of the A6 CPU cores seems to be very good. The iPhone 4S numbers below are updated to iOS 6.0 so you can get an idea of performance improvement.
As we mentioned in our earlier post, SunSpider is a small enough benchmark that it really acts as a cache test. The memory interface on the A6 seems tangibly better than any previous ARM based design, and the advantage here even outpaces Intel's own Medfield SoC.
I also ran some data using Google's V8 and Octane benchmarks, both bigger JavaScript tests than SunSpider. I had an AT&T HTC One X with me while in New York today (up here for meetings this week) and included its results in the charts below. Note that the default HTC web browser won't run the full Octane suite so I used Chrome there. I didn't use Chrome for the V8 test because it produced lower numbers than the stock browser for some reason.
Here we see huge gains over the iPhone 4S, but much closer performance to the One X. In the case of Google's V8 benchmark the two phones are effectively identical, although Octane gives the iPhone 5 a 30% lead once more.
These are still narrowly focused tests, we'll be doing some more holisitic browser tests over the coming days. Finally we have Geekbench 2, comparing the iPhone 5 and 4S:
Geekbench 2 Performance | ||||
Geekbench 2 Overall Scores | Apple iPhone 4S | Apple iPhone 5 | ||
Geekbench Score | 628 | 1640 | ||
Integer | 545 | 1252 | ||
Floating Point | 737 | 2101 | ||
Memory | 747 | 1862 | ||
Stream | 299 | 946 |
Apple claimed a 2x CPU performance advantage compared to the iPhone 4S during the launch event for the 5. How does that claim match up with our numbers? Pretty good actually:
This is hardly the most comprehensive list of CPU benchmarks, but on average we're seeing the iPhone 5 deliver 2.13x the scores of the iPhone 4S. We'll be running more application level tests over the coming days so stay tuned for those.
A6 GPU Performance: Nearly Identical to the iPad 3
Before we got a die shot of Apple's A6 we had good information pointing to a three core PowerVR SGX 543MP3 in the new design. As a recap, Imagination Technologies' PowerVR SGX543 GPU core features four USSE2 pipes. Each pipe has a 4-way vector ALU that can crank out 4 multiply-adds per clock, which works out to be 16 MADs per clock or 32 FLOPS. Imagination lets the customer stick multiple 543 cores together, which scales compute performance linearly. The A5 featured a two core design, running at approximately 200MHz based on our latest news. The A5X in the 3rd generation iPad featured a four core design, running at the same 200MHz clock speed.
The A6 on the other hand features a three core PowerVR SGX 543MP3, running at higher clock speeds to deliver a good balance of die size while still delivering on Apple's 2x GPU performance claim. The raw specs are below:
Mobile SoC GPU Comparison | |||||||||||
Adreno 225 | PowerVR SGX 540 | PowerVR SGX 543MP2 | PowerVR SGX 543MP3 | PowerVR SGX 543MP4 | Mali-400 MP4 | Tegra 3 | |||||
SIMD Name | - | USSE | USSE2 | USSE2 | USSE2 | Core | Core | ||||
# of SIMDs | 8 | 4 | 8 | 12 | 16 | 4 + 1 | 12 | ||||
MADs per SIMD | 4 | 2 | 4 | 4 | 4 | 4 / 2 | 1 | ||||
Total MADs | 32 | 8 | 32 | 48 | 64 | 18 | 12 | ||||
GFLOPS @ 200MHz | 12.8 GFLOPS | 3.2 GFLOPS | 12.8 GFLOPS | 19.2 GFLOPS | 25.6 GFLOPS | 7.2 GFLOPS | 4.8 GFLOPS | ||||
GFLOPS As Shipped by Apple/ASUS | - | - | 12.8 GFLOPS | 25.5 GFLOPS | 25.6 GFLOPS | - |
12 GFLOPS |
The result is peak theoretical GPU performance that's near identical to the A5X in the 3rd generation iPad. The main difference is memory bandwidth. The A5X features a 128-bit wide memory interface while the A6 retains the same 64-bit wide interface as the standard A5. In memory bandwidth limited situations, the A5X will still be quicker but it's quite likely that at the iPhone 5's native resolution we won't see that happen.
We ran through the full GLBenchmark 2.5 suite to get a good idea of GPU performance. Note that the 3rd gen iPad results are still on iOS 5.1 so there's a chance you'll see some numbers change as we move to iOS 6.
We'll start out with the raw theoretical numbers beginning with fill rate:
The iPhone 5 nips at the heels of the 3rd generation iPad here, at 1.65GTexels/s. The performance advantage over the iPhone 4S is more than double, and even the Galaxy S 3 can't come close.
Triangle throughput is similarly strong:
Take resolution into account and the iPhone 5 is actually faster than the new iPad, but normalize for resolution using GLBenchmark's offscreen mode and the A5X and A6 look identical:
The fragment lit texture test does very well on the iPhone 5, once again when you take into account the much lower resolution of the 5's display performance is significantly better than on the iPad:
The next set of results are the gameplay simulation tests, which attempt to give you an idea of what game performance based on Kishonti's engine would look like. These tests tend to be compute monsters, so they'll make a great stress test for the iPhone 5's new GPU:
Egypt HD was the great equalizer when we first met it, but the iPhone 5 does very well here. The biggest surprise however is just how well the Qualcomm Snapdragon S4 Pro with Adreno 320 GPU does by comparison. LG's Optimus G, a device Brian flew to Seoul, South Korea to benchmark, is hot on the heels of the new iPhone.
When we run everything at 1080p the iPhone 5 looks a lot like the new iPad, and is about 2x the performance of the Galaxy S 3. Here, LG's Optimus G actually outperforms the iPhone 5! It looks like Qualcomm's Adreno 320 is quite competant in a phone.
The Egypt classic tests are much lighter workloads and are likely a good indication of the type of performance you can expect from many games today available on the app store. At its native resolution, the iPhone 5 has no problems hitting the 60 fps vsync limit.
Remove vsync, render at 1080p and you see what the GPUs can really do. Here the iPhone 5 pulls ahead of the Adreno 320 based LG Optimus G and even slightly ahead of the new iPad.
Once again, looking at GLBenchmark's on-screen and offscreen Egypt tests we can get a good idea of how the iPhone 5 measures up to Apple's claims of 2x the GPU performance of the iPhone 4S:
Removing the clearly vsync limited result from the on-screen Egypt Classic test, the iPhone 5 performs about 2.26x the speed of the 4S. If we include that result in the average you're still looking at a 1.95x average. As we've seen in the past, these gains don't typically translate into dramatically higher frame rates in games, but games with better visual quality instead.
Final Words
We still have a lot of work ahead of us, including evaluating the power profile of the new A6 SoC. Stay tuned for more data in our full review of the iPhone 5.
237 Comments
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kyuu - Sunday, September 23, 2012 - link
"[...] I can't see how innovative Android gets beyond constantly stretching screen sizes and increasing GHZ."As opposed to what Apple did with the iPhone 5, which was... stretching the screen and "increasing the GHz"?
KoolAidMan1 - Sunday, September 23, 2012 - link
By taking his quote out of context you missed the point."Battery life on Android phones are terrible right now and I can't see how innovative Android gets beyond constantly stretching screen sizes and increasing GHZ.
Samsung is good at manufacturing but in terms of design they suck hard."
The point is that Android phones did these things at the expense of others, either making the phones massive or having bad battery life. The iPhone 5 increased size and leapfrogged everything else in performance without compromising on either size (it actually got smaller) or battery life.
The iPhone 5 is faster than devices twice its size while maintaining excellent battery life. That is good design.
lmnopz - Tuesday, September 25, 2012 - link
Too bad Iphones cant stream DLNA, connect to Samba shares, or play Grand Theft Auto 3...lmnopz - Tuesday, September 25, 2012 - link
*play GTA3 w/ a playstation controller via bluetoothlmnopz - Tuesday, September 25, 2012 - link
Also enjoy a phone that doesnt support Flash.Lol pathetic
pmartin - Wednesday, October 3, 2012 - link
Your right, those are the 3 reasons no one should ever buy a iphone, Loldarkcrayon - Wednesday, September 26, 2012 - link
GoodReader (among other apps) connects to Samba shares. I actually wish there were an all in one army knife file manager app as good as GoodReader for Android.Airplay.
Yes i sure would love to play GTA3 with a controller much larger than the iPhone itself though!
(Nevermind, I read your Flash comment, I didn't think you were joking at first :)
doobydoo - Monday, September 24, 2012 - link
Also Apple primarily improved the architecture - with its own design, rather than just 'increasing the GHz'.big dom - Sunday, September 23, 2012 - link
Am I reading some of these posts properly? some people are accusing Anand and Apple of cheating these results????? LMAO. I cant do anything but laugh to those responses. Come on guys. Anandtech remains one of the few unbiased hardware/software review sites left on the net. I highly doubt anandtech would EVER post faulty and falsified results or even if he had knowledge that the results might be skewed.My best buddy has the GS3 and I just purchased the IP5 so I have experience with both phones. Both phones are extremely smooth, extremely fluid, and internet browsing/app loading has increased dramatically. But IMO, the iphone 5 for me, coming from my iphone 4s was a night and day difference. It is dramatically faster than both my IP4 and my Ipad 3, the A6 was an astonishing achievement IMO. When I say dramatically faster I refer to web browsing, app loading, fluidity of screen swiping and browsing, 1080p movies, 1080p gaming, using the camera for stills and video, and internet download speed/response time.
I am in no way an apple fanboy, I own a 24/7 phase change cooled i7-3770k with windows 7 as my main PC. I also own a GS2 as my business phone which I chose over the Iphone 4S last year so I am what you can call a hardware fanatic, not a fanboy one way or another.
-D
OCedHrt - Sunday, September 23, 2012 - link
http://stackoverflow.com/questions/12506897/is-saf...