Concluding their Gamescom festivities for their newly-introduced GeForce RTX 20-series, NVIDIA has revealed a bit more about the hardware, its features, and its expected performance this evening. Tonight NVIDIA is announcing the new Ansel RTX features in GeForce Experience, as well as some game performance metrics for the GeForce RTX 2080 up against the GeForce GTX 1080. After recent hands-on demos featuring real-time raytracing, NVIDIA is offering some numbers for out-of-the-box and Deep Learning Super Sampling (DLSS) performance in traditionally rendered games.

NVIDIA RTX Support for Games
As of August 20, 2018
Game Real-Time Raytracing Deep Learning Super Sampling (DLSS)
Ark: Survival Evolved - Yes
Assetto Corsa Competizione Yes -
Atomic Heart Yes
Battlefield V Yes -
Control Yes -
Dauntless - Yes
Enlisted Yes -
Final Fantasy XV - Yes
Fractured Lands - Yes
Hitman 2 - Yes
Islands of Nyne - Yes
Justice Yes
JX3 Yes
MechWarrior 5: Mercenaries Yes
Metro Exodus Yes -
PlayerUnknown's Battlegrounds - Yes
ProjectDH Yes -
Remnant: From the Ashes - Yes
Serious Sam 4: Planet Badass - Yes
Shadow of the Tomb Raider Yes -
The Forge Arena - Yes
We Happy Few - Yes

Starting with NVIDIA’s DLSS – and real-time raytracing for that matter – we already know of the supported games list. What they are disclosing today are some face-value 4K performance comparisons and results. For DLSS, for now we can only say that it uses tensor core-accelerated neural network inferencing to generate what NVIDIA is saying will be high-quality super sampling-like anti aliasing. Though for further technical information, this is a project NVIDIA has been working on for a while, and they have published some blogs and papers with some more information on some of the processes used. At any rate, the provided metrics are sparse on settings or details, and notably measurements include several games rendered in HDR (though HDR shouldn't have a performance impact).

Otherwise, NVIDIA presented a non-interactive Epic Infiltrator 4K demo that was later displayed on the floor, comparing Temporal Anti Aliasing (TAA) to DLSS, where the latter provided on-average near-identical-or-better image quality but at a lower performance cost. In this case, directly improving framerates. To be perfectly honest, I spent the entire floor time talking with NVIDIA engineers and driver/software developers, so I have no pictures of the floor demo (not that anything less than a direct screenshot will really do it justice). Ultimately, the matter of DLSS is somewhat nuanced and there isn’t much we can add at the moment.

Overall, the idea is that even in traditionally rasterized games without DLSS, the GeForce RTX 2080 brings around 50% higher performance than the GeForce GTX 1080 under 4K HDR 60Hz conditions. Because this excludes real-time raytracing or DLSS, this would be tantamount to ‘out of the box’ performance. Though there were no graphics settings or driver details to go with these disclosed framerates, so I'm not sure I'd suggest reading into these numbers and bar charts one way or another.

Lastly, NVIDIA announced several new features, filters, and supported games for GeForce Experience’s Ansel screenshot feature. Relating to GeForce RTX, one of the features is Ansel RT for supported ray-traced games, where a screenshot can be taken with a very high number of rays, unsuitable for real-time but not an issue for static image rendering.

Ansel RTX also leverages a similar concept to the tensor core accelerated DLSS with ‘AI Up-Res’ super resolution, which also works for games not integrated with Ansel SDK.

In terms of the GeForce RTX performance, this is more-or-less a teaser of things to come. But as always with unreleased hardware, judgement should be reserved until objective measurements and further details. We will have much more to say when the time comes.

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  • erwos - Wednesday, August 22, 2018 - link

    Prices still seem high... we used to get these performance increases with no or $50 price hikes.
  • HighTech4US - Wednesday, August 22, 2018 - link

    Go back to playing on your peasant console these high and mighty cards are not meant for you.
  • lilmoe - Wednesday, August 22, 2018 - link

    I believe this product is right for you.
  • eva02langley - Thursday, August 23, 2018 - link

    Since when WCCF forums invaded anandtech? I know that facts doesn't worth anything there, but here it does.
  • PeachNCream - Thursday, August 23, 2018 - link

    That's an oddly aggressive response to a comment about rising GPU costs. Although consoles do get priority from most of the larger game studios and PC ports are unfortunately treated like second-class afterthoughts, there are still PC only developers out there including a number of smaller and indy teams that are putting priority on those systems. I also agree with you that it's a shame PC hardware costs a lot more and we end up stuck with halfhearted, months-delayed releases that make the high priced GPUs and CPUs we buy pretty pointless, I'm not going to lash out randomly at someone that rightfully points out we're not getting a very good performance-versus cost return in the GTX to RTX transition. It's a valid point after all.
  • kohlscard - Wednesday, August 29, 2018 - link
  • HollyDOL - Thursday, August 23, 2018 - link

    Tell me about it, local store offers 2080 Ti for 1400Eur and 2080 for 1000Eur. This generation I'll be skipping.
  • Manch - Thursday, August 23, 2018 - link

    yeah, unfortunately this means current cards wont be dropping much in price.
  • milkod2001 - Thursday, August 23, 2018 - link

    Stupidly high. This happens when there is no competition. AMD really dropped ball with GPUs this year , at least they do good with CPUs.
  • eva02langley - Thursday, August 23, 2018 - link

    It is not AMD fault that Nvidia is charging overpriced "mainstream" GPU, it is AMD own greed and their investors. Stop blaming AMD for Nvidia behaviors.

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