Microsoft’s Project Scorpio Gets a Launch Date: Xbox One X, $499, November 7th
by Ryan Smith on June 11, 2017 7:30 PM ESTOver the last several months, Microsoft has been trickling out details about their mid-generation hardware update for the Xbox One console, which has been going under the name Project Scorpio. Now at this year’s E3 conference, the company is releasing the final details. We now have a name, a launch date, and perhaps most importantly, a price.
Hitting the streets on November 7th will be the new Xbox One X, which is Microsoft’s retail name for the console.(ed: I’m convinced MS is trying to keep us from writing their console names in short-hand) It will be priced at $499 in the US and equivalent prices in other regions, which is the same price as the original Xbox One (with the Kinect) at its launch back in 2013. On a relative basis, this stacks up as being twice the cost of the Xbox One S, whose base model (and now bundles as well) has been $249 for a while now.
Xbox One Specification Comparison | ||||||||||||||
Xbox One (Original) | Xbox One S | Xbox One X | ||||||||||||
CPU Cores | 8 | 8 | 8 | |||||||||||
CPU Frequency | 1.75 GHz | 1.75 GHz | 2.3 GHz | |||||||||||
CPU µArch | AMD Jaguar | AMD Jaguar | "Custom CPU" (AMD Jaguar Variant) |
|||||||||||
GPU Cores | 12 CUs 768 SPs 853 MHz |
12 CUs 768 SPs 914 MHz |
40 CUs 2560 SPs 1172 MHz |
|||||||||||
Peak Shader Throughput | 1.31 TFLOPS | 1.4 TFLOPS | 6 TFLOPS | |||||||||||
Embedded Memory | 32MB eSRAM | 32MB eSRAM | None | |||||||||||
Embedded Memory Bandwidth | 204 GB/s | 218 GB/s | None | |||||||||||
System Memory | 8GB DDR3-2133 | 8GB DDR3-2133 | 12GB GDDR5 (6.8 Gbps) |
|||||||||||
System Memory Bus | 256-bits | 256-bits | 384-bit | |||||||||||
System Memory Bandwidth | 68.3 GB/s | 68.3 GB/s | 326 GB/s | |||||||||||
Manufacturing Process | TSMC 28nm | TSMC 16nm | TSMC 16nm | |||||||||||
Dimensions | 343mm x 263mm x 80mm | 295mm x 230mm x 65mm | 300mm x 240mm x 60mm | |||||||||||
Weight | 3.54kg | 2.9kg | 3.81kg | |||||||||||
PSU | 220W (External) |
120W (Internal) |
245W (Internal) |
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Optical Drive | Blu-Ray | UHD Blu-Ray | UHD Blu-Ray | |||||||||||
Wireless | 802.11n (Dual Band) | 2x2 802.11ac | 2x2 802.11ac | |||||||||||
Launch Price | $499 w/Kinect | $299 | $499 | |||||||||||
Launch Date | 11/23/2013 | 08/02/2016 | 11/07/2017 |
As far as the hardware itself goes, thanks to Microsoft’s ongoing campaign, we already know the bulk of the details of the console. The 16nm SoC at the heart of the new Xbox One design is meant to be significantly more powerful than the original and S versions of the Xbox One, vaulting MS from having the least powerful console to the most powerful console. All told, the Xbox One X will offer almost 4.3x the GPU compute throughput of the Xbox One S, while the CPU cores have received a healthy 31% clockspeed boost (Interesting aside: Microsoft is still not calling it Jaguar, unlike the XB1/XB1S). The memory feeding the beast has also gotten a great deal faster as well, with Microsoft switching out their 8GB of DDR3 for a large and very fast 12GB of GDDR5, which has a combined memory bandwidth of 326GB/sec.
Meanwhile the only real details we didn’t have on the console itself, such as the size, have been answered. Microsoft is going for a super slim design on the console, announcing that it’s the “smallest Xbox ever”, placing it below even the already slimmed-down Xbox One S. At 300mm x 240mm x 60mm, the console is 5mm wider and 10mm deeper than the Xbox One S, but it's 5mm shorter than said console. Or to put things in terms of volume, it's 98% the volume of the Xbox One S, indeed making it smaller, though just slightly so.
Otherwise, Microsoft has largely confirmed that the Xbox One X will function as you’d expect as a mid-cycle console upgrade, similar to the Xbox One S. Existing games will benefit from the more powerful hardware, though to what degree is apparently going to depend on the game. For games that are fully Xbox One X enabled, Microsoft is targeting a 4K (3840x2160) resolution, and will offer downsampling for improved quality when hooked up to 1080p TVs. And all of the existing Xbox One ecosystem accessories will work as well.
Source: Microsoft
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phoenix_rizzen - Monday, June 12, 2017 - link
Except R. ;)Mugur - Monday, June 12, 2017 - link
I believe that Scorpio could run 4k60Hz with medium/high (compared with the PC versions and low/medium/high/ultra) settings on most of the games. The gpu is powerful enough (~10% better compute and ~40% more bandwidth than a 480). But, of course, they will go with 1080p/60Hz and upscale on the most demanding games (or dynamic scaling etc.). It's not like the original Xbox One was 1080p/60Hz, more like 900p/30Hz or 720p/60Hz or worse...Manch - Monday, June 12, 2017 - link
Does this mean Crackdown is finally coming?Tyler_Durden_83 - Monday, June 12, 2017 - link
Mind you, other websites are reporting that the X PSU is EXTERNAL, not internal.edzieba - Monday, June 12, 2017 - link
It quite clearly has a C8 ('figure-8') AC inlet, so an internal PSU.edzieba - Monday, June 12, 2017 - link
(You can even just about make out the "100-240V AC" rating on the rear label)Ryan Smith - Monday, June 12, 2017 - link
Also, internal comes directly off of the spec sheet that Microsoft sent me.SunnyNW - Monday, June 12, 2017 - link
It is definitely confirmed to be internal.Achaios - Monday, June 12, 2017 - link
If you call a MS XBOX a "beast", I wonder how we should call our own GTX 1080/TI SLI machines which cost thousands of euros just to buy the individual components.TITANOMECHANAE would be an apt name for them if you consider a console a "beast" IMO.
Achaios - Monday, June 12, 2017 - link
QUOTE The memory feeding the beast has also gotten a great deal faster as well UNQUOTEBeast [sic]